Issue #105 - Double Stuffed

Issue #105 - Double Stuffed

Depth Of Field in Unity for 2D Games With Semi-Transparent Sprites - The Co-Founder of The Sixth Hammer Dimitar Popov has shared the company's findings on setting up DoF Blur in 2D games, discussed the problems they faced, and how they overcame the challenges of this task.
80.lv


No Bloom? No Problem: Glowing Stuff without Post Effects - In this lesson, we're going to look at ways to make the things in your game appear to glow without the use of bloom!
Team Dogpit


URP Compute Grass Shader + Grass Painter Update - A few months ago I made a Geometry shader for interactive grass. While this works great on Windows, Geometry Shaders aren't that well supported on other platforms. A better option for the same effect is a Compute Shader, which is supported on PS4/5, Xbox, Switch, iOs, Android, and Windows. [built-in pipeline version also available]
Minions Art


Pixelate Filter in URP using Compute Shaders - This article will use the pixelate image filter from the previous post but in URP, the Universal Render Pipeline. We’ll set up a ScriptableRendererFeature and ScriptableRenderPass to run the compute shader at the end of the rendering pipeline. I recommend you read the previous pixelate filter post before this one to understand the full context.
[Don't miss the HDRP version as well]
Bronson Zgeb


Voronoi Noise - This is the sixth tutorial in a series about pseudorandom noise.  Android-tech.net It introduces various flavors of Voronoi noise.
catlikecoding.com


Optimize your mobile game performance: Expert tips on graphics and assets - In the final installment of this optimization series, we focus on how to improve the performance of your assets, project configuration, and graphics. In case you missed them, check out our previous posts on profiling, memory, and code architecture, as well as physics, UI, and audio, for a more complete picture of how to optimize your game - or, download the free e-book for a rundown of all these topics.
Unity


2D art creation in Dragon Crashers - Talking with Eduardo from the Unity 2D team, Jarek opened up about his creative process, tips for creating sprites, 2D lighting and animations, and using Affinity Designer and Photo, his art and design software of choice.
Unity


How to sort sprites by Y axis in Unity 2D - Creating the illusion of 3D in 2D.
sunnyvalleystudio.com


11 Useful Unity C# Extension Methods - This time I will show you a list of useful Unity extensions and the cases where you can use them. I had been looking around to expand my list of useful extensions and some of them were pretty interesting plus I already had a few I normally use.
monoflauta.com


Create an item management editor window with UI Toolkit - This tutorial will cover the fundamentals of creating a custom editor tool, including what scriptable objects are and how to create, delete and bind to one. You will also learn about ListView and the Object Picker.
gamedev-resources.com


Introduction to TextMesh Pro in Unity - Learn about TextMesh Pro in Unity by creating a spooky text-based adventure game where the style of the text changes based on what happens in the story.
raywenderlich.com


Going forward, Unity devs will need Unity Pro to publish on consoles - In late June, Unity quietly updated its licensing policy requirements for developers working on “closed platforms” like Xbox, PlayStation, Nintendo Switch, and Google Stadia. Unity developers starting new projects will now need either a Unity Pro license or a Preferred Platform License Key to develop for these platforms.